i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.83.19 Release Candidate
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 0.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\bru5o\OneDrive\rea de Trabalho\luz\vidros.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [vidros] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [vidros] Filling out basic attributes, {name='vidros', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [vidros] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [vidros] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [vidros] Filling out basic attributes, {name='vidros', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [vidros] Has material 'Default OBJ.002'
i3dio.i3d.I3D:add_material:DEBUG: [vidros] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.002] Filling out basic attributes, {name='Default OBJ.002', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.002] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Default OBJ.002] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.002] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [vidros] Subset with index [0] based on material 'Default OBJ.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [vidros] Processing subset: materialId="1" numTriangles="96" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [vidros] Has subset 'Default OBJ.002' with '96' triangles and materialId="1" numTriangles="96" firstIndex="0" firstVertex="0" numIndices="288" numVertices="66"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [vidros] Has '1' subsets, '96' triangles and '66' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [vidros] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [vidros] transforming to new transform-basis with <Matrix 4x4 (0.1043,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -0.1043, 0.0000)
            (0.0000,  0.1043, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [vidros] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [vidros] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [vidros] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [vidros] has scale: [0.104336 0.104336 0.104336]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [vidros] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [vidros] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [vidros] no more children to process in object
